THAUMWORLD

timed_events-initiative-n-turns

how time flows in sensitive moments

TIMED EVENT, INITIATIVE, and TURNS define how time is handled when 1 or more CHARACTERS are in a time sensitive situation.

TIMED EVENT

TIMED EVENTS represent when 1 or more CHARACTERS are engaged in a time sensitive matter.

defusing a bomb, a bar fight, stalling dialog

A TIMED EVENT ends when there are no more time sensitive ACTIONS to be made.

the bomb is diffused, everyone is done fighting, your done stalling

TURN

A TURN is the time that a CHARACTER has in a battle to spend their ACTIONS and MOVEMENT.

snipping a wire, punching a drunk, telling a joke

Each TURN a CHARACTER will replenish all of their ACTIONS and MOVEMENT.

SIMULTANEOUS ACTIONS

If multiple CHARACTERS have an ACTION within the same exact moment,

the action type hold may do this the CHARACTER with the higher DEX goes first.
if tied it happens at the same exact time and the DM will run it

INITIATIVE

TIMED EVENTS always start with an INITIATIVE.

INITIATIVE works like most games: