THAUMWORLD

tiles-n-occupied

the world as a grid of voxels

TILES represent a voxel of the world for the sake of calculating movement, area, and distances within TIMED EVENTS.

TILES are about 2.5 feet wide.

REGION TILE is a narrative encounter space like a cul-de-sac, a battle map, or a large room in a dungeon.

it sits between TILE and WORLD TILE scale

A CHARACTER is always on atleast 1 TILE in some sense.

even if they don’t occupy it

A CHARACTER OCCUPIES the amount of tiles dictated by the MAGNITUDE section for SIZE.

they can choose which tiles they occupy, but the shapes have to be connected.

CHARACTERs cant move to TILEs that are OCCUPUIED