THAUMWORLD

story-flow

the mapping of harmony and dissonance of a story beats along a story

STORY FLOW is a map of how the STORY BEATs have the MAG of their CONTENT shifted with HARMORNY and DISSONANCE STORY FLOW is established with the creation of a STORY

STORY FLOW can be represented by an any length list of 3 coordinates h is HARMONY MAG, d is DISSONANCE MAG, p is percentage of story complete to 100%.

p is for interpolating h and d across a STORY FLOW with varying amounts of STORY BEATs. starting beat is always 0 p, ending beat is always 100 p a beat that marks the halfway point of the STORY will use a the value interpolated on the STORY FLOW of p50

examples can be seen in the section below this, STORY-FLOW-EXAMPLES

STORY-FLOW-EXAMPLES

choose these at random

hills-n-valleys :

(h0:d0:p0), (h1:d0:p15), (h0:d2:p30), (h2:d0:p45), (h1:d4:p55),(h5:d2:p70), (h1:d5:p80), (h3:d2:p100)

gradual increase in difficulty

(h0:d0:p0), (h0:d1:p25), (h2:d3:p50), (h3:d5:p75), (h4:d7:p100)