an event that happens along a story
a STORY BEAT is a point in a STORY where the ACTOR’s movement is paced by CONTENT. a STORY BEATs ARCHETYPE has a denoted CONTENT TABLE. CONTENT is chosen at random from the appropriate CONTENT TABLE
see the content-table page for a list of available content to be grabbed at random
STORY BEATs have DISSONANCE MAG, and HARMONY MAG
a budget system to add positive and negative modifiers to the CONTENT of the STORY BEAT STORY FLOW will determine DISSONANCE and HARMONY
STORY BEATs may be marked as NECCESSARY A NECCESSARY STORY BEAT defines: SUCCESS CONDITIONS FAILURE CONDITIONS based on the CONTENT within the STORY
the ENDING STORY BEAT’s CONDITION rellies on the completing the NECCESSARY STORY BEATs
like getting the key to the dungeon door, finding a runaway animal before bringing it back, ect
if a SUCCESS CONDITION of the ENDING STORY BEAT triggers, the STORY succeeds and all ACTORS will gain 1 PERK POINT
If a FAILURE CONDITION of the ENDING STORY BEAT triggers, the STORY fails and is no longer tracked as a STORY, but remains in memory. the ALLY or ENEMY will remember that if they are alive.
STORY BEATs have a type called an ARCHETYPE. ARCHETYPE : the type of STORY BEAT this is, defining the following
STARTING : entry point for the ACTORs to start the quest path. BREATHING : every point in between the STARTING and the ENDING events. ENDING : a point of events wrapping up the journey. NECCESSARY
you can find all the available ARCHETYPEs on the ARCHETYPE TABLE, as well as the CONTENT TYPES.
the STORY has how long the STORY should last, and how many STORY BEATs there should be. STORY BEATS are mostly evenly distributed aloing a STORY in regards to time
if this STORY takes around 50 EXTENDED ACTIONS to complete, and there are 5 STORY BEATs, each STORY BEAT should take around 10 EXTENDED ACTIONS to complete worth of travel, waiting, battling, talking, exploring, and interacting in order to keep moving forward.
when SUCCESS CONDITIONS are met on a NECCESSARY STORY BEAT when the ACTORS choose to move on from a non NECCESSARY STORY BEAT ACTORS cannot move on from a STORY BEAT if they are in a TIMED EVENT or they are TRAPPED