THAUMWORLD

rules-index

a list of all the pages of rules and guidelines available for THAUMWORLD

they are listed under the extact keyword that titles their folder and index.md file. these are broken into sections for ease of parsing. higher sections are more base systems of the game, while lower sections are more specific rulings or uncommon but necessary pages.


meta-pages

landing-page

the first page of THAUMWORLD, showing what it is.

https://www.thaumworld.xyz/

rules-index

a list of all the pages of rules and guidelines available for THAUMWORLD. this is the current page

https://www.thaumworld.xyz/rules-index/

index-files-rules-n-structure

some breakdowns of how the index.md files and the markdown on them should be formatted

https://www.thaumworld.xyz/index-files-rules-n-structure/


core-mechanics

these are all the rules that are the essential pieces of the engine.

stats-n-bonuses

what makes a character

https://www.thaumworld.xyz/stats-n-bonuses/

magnitude

rolls, damage, hardness, conductivity, weight, size, temperature, speed, and time at scale

https://www.thaumworld.xyz/magnitude/

dice-rolls-n-nat

defining uncertainty

https://www.thaumworld.xyz/dice-rolls-n-nat/

reroll

collective minimum or maximums from multiple rolls

https://www.thaumworld.xyz/rerolls/

result-rolls

how to tell the result of something

https://www.thaumworld.xyz/result-rolls/

challenge-peak-n-blunder-ratings

extraordinary success and failure of result rolls

https://www.thaumworld.xyz/challenge-peak-n-blunder-ratings/

potency-rolls

how to tell how potent or powerful something is

https://www.thaumworld.xyz/potency-rolls/

character

anything that can do actions, has a MAG representing additive perks

https://www.thaumworld.xyz/character/

actions

how characters do things

https://www.thaumworld.xyz/actions/

effectors

how numbers can change

https://www.thaumworld.xyz/effectors/

tags

special ammendments to the rules

https://www.thaumworld.xyz/tags/

tag-table

all the tags that exist

https://www.thaumworld.xyz/tag-table/

conditions

observations of things

https://www.thaumworld.xyz/conditions/


the role of the STORY TELLER

this is my process of being the STORY TELLER broken down to a programatic level if you are an ACTOR, this is like reading how the engine works on the STORY TELLERs side. you do not have to know these rules and the story teller is the only one required to know these. some of these pages are design thoughts, examples, and me talking about my process as the creator, J

story

has beats that happen, and a flow that controls those beats

https://www.thaumworld.xyz/story/

story-beat-n-archetype

an event that happens along a story

https://www.thaumworld.xyz/story-beat-n-archetype/

story-teller

the person in charge of creating, and telling the STORY of the game with the ACTORS

https://www.thaumworld.xyz/story-teller/

dissonance-n-harmony

a budget to add positive and negative modifiers to the content of a STORY BEAT

https://www.thaumworld.xyz/dissonance-n-harmony/

story-flow

the mapping of harmony and dissonance of a story beats along a story

https://www.thaumworld.xyz/story-flow/

archetype-table

a list of scalable contents for story-beats

https://www.thaumworld.xyz/archetype-table/

content-table

what happens during a story beat, set by the archetype table and modulated with MAG

https://www.thaumworld.xyz/content-table/


txt-data-storage

data storage for world tiles, characters, and items. this section is about how i use text to store things so they can be parsed by ai assistants


time-based-mechanics

this is rules specifically for timed based events and very precisies moving

timed_events-initiative-n-turns

how time flows in sensitive moments

https://www.thaumworld.xyz/timed_events-initiative-n-turns/

awareness

if a character knows your there

https://www.thaumworld.xyz/awareness/


tile-mechanics

tiles-n-occupied

the world as a grid of voxels

https://www.thaumworld.xyz/tiles-n-occupied/

region-tile

a narrative encounter space

https://www.thaumworld.xyz/region-tile/

world-tiles

like tiles but for moving around large regions instead of tight spaces

https://www.thaumworld.xyz/world-tiles/


character-mechanics

proficiency

a measurement of a characters specified knowledge or abilities

https://www.thaumworld.xyz/proficiency/

perks

what makes characters different

https://www.thaumworld.xyz/perks/

movement

an action type, and how you get around

https://www.thaumworld.xyz/movement/

target

what rules can point at

https://www.thaumworld.xyz/target/

kind

what species someone is that determines other aspects chosen in CHARACTER CREATION

https://www.thaumworld.xyz/kind/

vigor

on a scale of negative 1 to infinity how alive are you?

https://www.thaumworld.xyz/vigor/

health

how alive you are from not getting stabbed

https://www.thaumworld.xyz/health/

senses

how CHARACTERs become AWARE of the world

https://www.thaumworld.xyz/senses/

diet

the resources someone needs to sustain life

https://www.thaumworld.xyz/diet/

damage

harmful changes to health, vigor, or thaum

https://www.thaumworld.xyz/damage/

evasion

how characters avoid being hit

https://www.thaumworld.xyz/evasion/

fortitude

how characters avoid being mentally hit

https://www.thaumworld.xyz/fortitude/

sleep-n-repair

action types that heal you

https://www.thaumworld.xyz/sleep-n-repair/

safe-n-not-safe-temeratures

what happens when things get too hot or too cold

https://www.thaumworld.xyz/safe-n-not-safe-temeratures/

death

the end of a CHARACTER

https://www.thaumworld.xyz/death/

body-slots-n-equipt

how you equip items

https://www.thaumworld.xyz/body-slots-n-equipt/

weight-penalty

when your collective items slow you down

https://www.thaumworld.xyz/weight-penalty/


item-mechanics

items-n-inventory

for picking things up

https://www.thaumworld.xyz/items-n-inventory/

tools

items that that empower actions through tags

https://www.thaumworld.xyz/tools/

armors

items that that empower characters through tags

https://www.thaumworld.xyz/armors/

break-threshold

when something becomes broken

https://www.thaumworld.xyz/break-threshold/


spell-mechanics

spell-casting

how spells are executed

https://www.thaumworld.xyz/spell-casting/

spell-slots

how many spells a character knows at one time

https://www.thaumworld.xyz/spell-slots/

glyphs-n-calls

are to words, as spells are to sentences

https://www.thaumworld.xyz/glyphs-n-calls/