a list of all the pages of rules and guidelines available for THAUMWORLD
they are listed under the extact keyword that titles their folder and index.md file. these are broken into sections for ease of parsing. higher sections are more base systems of the game, while lower sections are more specific rulings or uncommon but necessary pages.
the first page of THAUMWORLD, showing what it is.
a list of all the pages of rules and guidelines available for THAUMWORLD. this is the current page
https://www.thaumworld.xyz/rules-index/
some breakdowns of how the index.md files and the markdown on them should be formatted
https://www.thaumworld.xyz/index-files-rules-n-structure/
these are all the rules that are the essential pieces of the engine.
what makes a character
https://www.thaumworld.xyz/stats-n-bonuses/
rolls, damage, hardness, conductivity, weight, size, temperature, speed, and time at scale
https://www.thaumworld.xyz/magnitude/
defining uncertainty
https://www.thaumworld.xyz/dice-rolls-n-nat/
collective minimum or maximums from multiple rolls
https://www.thaumworld.xyz/rerolls/
how to tell the result of something
https://www.thaumworld.xyz/result-rolls/
extraordinary success and failure of result rolls
https://www.thaumworld.xyz/challenge-peak-n-blunder-ratings/
how to tell how potent or powerful something is
https://www.thaumworld.xyz/potency-rolls/
anything that can do actions, has a MAG representing additive perks
https://www.thaumworld.xyz/character/
how characters do things
https://www.thaumworld.xyz/actions/
how numbers can change
https://www.thaumworld.xyz/effectors/
special ammendments to the rules
https://www.thaumworld.xyz/tags/
all the tags that exist
https://www.thaumworld.xyz/tag-table/
observations of things
https://www.thaumworld.xyz/conditions/
this is my process of being the STORY TELLER broken down to a programatic level if you are an ACTOR, this is like reading how the engine works on the STORY TELLERs side. you do not have to know these rules and the story teller is the only one required to know these. some of these pages are design thoughts, examples, and me talking about my process as the creator, J
has beats that happen, and a flow that controls those beats
https://www.thaumworld.xyz/story/
an event that happens along a story
https://www.thaumworld.xyz/story-beat-n-archetype/
the person in charge of creating, and telling the STORY of the game with the ACTORS
https://www.thaumworld.xyz/story-teller/
a budget to add positive and negative modifiers to the content of a STORY BEAT
https://www.thaumworld.xyz/dissonance-n-harmony/
the mapping of harmony and dissonance of a story beats along a story
https://www.thaumworld.xyz/story-flow/
a list of scalable contents for story-beats
https://www.thaumworld.xyz/archetype-table/
what happens during a story beat, set by the archetype table and modulated with MAG
https://www.thaumworld.xyz/content-table/
data storage for world tiles, characters, and items. this section is about how i use text to store things so they can be parsed by ai assistants
this is rules specifically for timed based events and very precisies moving
how time flows in sensitive moments
https://www.thaumworld.xyz/timed_events-initiative-n-turns/
if a character knows your there
https://www.thaumworld.xyz/awareness/
the world as a grid of voxels
https://www.thaumworld.xyz/tiles-n-occupied/
a narrative encounter space
https://www.thaumworld.xyz/region-tile/
like tiles but for moving around large regions instead of tight spaces
https://www.thaumworld.xyz/world-tiles/
a measurement of a characters specified knowledge or abilities
https://www.thaumworld.xyz/proficiency/
what makes characters different
https://www.thaumworld.xyz/perks/
an action type, and how you get around
https://www.thaumworld.xyz/movement/
what rules can point at
https://www.thaumworld.xyz/target/
what species someone is that determines other aspects chosen in CHARACTER CREATION
https://www.thaumworld.xyz/kind/
on a scale of negative 1 to infinity how alive are you?
https://www.thaumworld.xyz/vigor/
how alive you are from not getting stabbed
https://www.thaumworld.xyz/health/
how CHARACTERs become AWARE of the world
https://www.thaumworld.xyz/senses/
the resources someone needs to sustain life
https://www.thaumworld.xyz/diet/
harmful changes to health, vigor, or thaum
https://www.thaumworld.xyz/damage/
how characters avoid being hit
https://www.thaumworld.xyz/evasion/
how characters avoid being mentally hit
https://www.thaumworld.xyz/fortitude/
action types that heal you
https://www.thaumworld.xyz/sleep-n-repair/
what happens when things get too hot or too cold
https://www.thaumworld.xyz/safe-n-not-safe-temeratures/
the end of a CHARACTER
https://www.thaumworld.xyz/death/
how you equip items
https://www.thaumworld.xyz/body-slots-n-equipt/
when your collective items slow you down
https://www.thaumworld.xyz/weight-penalty/
for picking things up
https://www.thaumworld.xyz/items-n-inventory/
items that that empower actions through tags
https://www.thaumworld.xyz/tools/
items that that empower characters through tags
https://www.thaumworld.xyz/armors/
when something becomes broken
https://www.thaumworld.xyz/break-threshold/
how spells are executed
https://www.thaumworld.xyz/spell-casting/
how many spells a character knows at one time
https://www.thaumworld.xyz/spell-slots/
are to words, as spells are to sentences
https://www.thaumworld.xyz/glyphs-n-calls/