what species someone is that determines other aspects chosen in CHARACTER CREATION
KIND defines a CHARACTER’s baseline body, senses, movement, and cultural context. it is chosen during CHARACTER CREATION and provides defaults for multiple tracked values.
on CHARACTER CREATION, each CHARACTER picks 2 GIFT OF KIND perks. each CHARACTER also picks 1 GIFT OF GREATER KIND perk. all FLAW OF KIND perks listed for their KIND apply automatically.
use this template when creating a new KIND entry.
their GREATER KIND is the APE.
same amount of parts as the maned apes. neat!
biological creatures who repair during sleep. gain EXTENDED ACTION: SLEEP
bipedal creatures that resemble earth’s humans in most ways. they grow hair from their head, and some from their bodies.
the naked apes are the smallest civilization of apes by number. their cultures revolve around trade, communication, and craft.
the NAKED APES have settled in the north east region of THE LAND OF FOG AND SNOW, where coastal winds keep them in some sort of warmth. there they have made good allies with the reptiles of the CLEAR COASTS.
CRAFTY KIND : GIFT OF KIND you PEAK 1 less for the CRAFT ACTION ( this helps you make +1 items more often )
THE ENDURING APES : GIFT OF KIND you only need 3 SLEEP EXTENDED ACTIONS per 10 EXTENDED ACTIONS, ( compared to other sleep reliant kinds who require 4 )
AMONG THE APES : GIFT OF KIND your CLIMBING SPEED raises to 2
FABULOUS FILANGIES : GIFT OF KIND gain +1 REROLL when using the CRAFT sub ACTION ( this helps you make +1 items more often )
LONG WAY FROM HOME : FLAW OF KIND you are gain -1 REROLL for RESULT and POTENCY rolls, favored against you ( getting rid of disease, not getting disease, taking damage from )
same amount of parts as the naked apes. neat!
biological creatures who repair during sleep. gain EXTENDED ACTION: SLEEP
bipedal creatures with long to medium straight or wavy hair covering most of their body. the faces, hands, and feet have little hair. most maned apes have very full eyebrows.
maned apes settled in the central western mountains of THE LAND OF FOG AND SNOW, where rich veins of black volcanic soil allows for super fertile lands to farm. many of the roads in these lands were paved by MANED APES.
THE FIGHTING APES : GIFT OF KIND your HANDS get +1 MAG to POTENCY for ACTIONS using STR ( you punch harder, dig harder, rip things apart harder )
APSOLUTE UNIT : GIFT OF KIND your SIZE becomes L-, and your STR increases by 1 (stat not bonus) ( you punch harder, rip things apart harder, ect. )
CRAFTY KIND : GIFT OF GREATER KIND you PEAK 1 less for the CRAFT ACTION ( this helps you make +1 items more often )
SURVIVALISTIC RAGE : FLAW OF KIND when you take DAMAGE you gain 1 TAG : ( AGGRO’D : TARGET who damaged you, CR 10 ) ( +1 reroll to RESULT ROLLS for those who are not the target )
a bepedal, tail having ape
biological creatures who repair during sleep. gain EXTENDED ACTION: SLEEP
bipedal creatures with short to medium curly or sometimes “fuzzy” hair covering most of their body. their face has little hair, and much more of a bald brow than the maned apes. not as bald faced as the naked apes. their long arms make them really good climbers, and adept to playing defensive.
the wooly apes settled in the south east parts of THE LAND OF FOG AND SNOW and are live among the snow snoutlings and the snow-bore hornlings.
REALLY LONG ARMS : GIFT OF KIND you can REACH +1 tiles away ( changes battles for you a bit )
NATURAL CLIMBER : GIFT OF KIND
CLIMBING counts as WALKING
( effects sleep, getting knocked, and any rules written for walking )
FROM THE COLD SOUTH : GIFT OF KIND you can be in -1 TEMPARATURE MAG comfortably, and gain -1 reroll against all incoming POTENCTY ROLLS from sources with ( FROST! ) tags
CRAFTY KIND : GIFT OF GREATER KIND you PEAK 1 less for the CRAFT ACTION ( this helps you make +1 items more often )
SURVIVALISTIC FEAR : FLAW OF KIND when you take DAMAGE you gain 1 TAG : ( SCARED : TARGET who damaged you, CR 10 ) ( cant move towards the target in any way )
their GREATER KIND is the RODENT.
a bepedal rodent-like
biological creatures who repair during sleep. gain EXTENDED ACTION: SLEEP
short hair rodent like creatures with long snouts, thick insulating fur, strong arms and tunneling capabilities.
snow snout lings evolved in the south most lands of THE LAND OF FOG AND SNOW, and the north most lands of THE COLD SOUTH. snow snoutlings have built vast – sometimes temporary – tunnel systems all across the region’s south that have been used for shelter and have even flourished into small cities in some cases.
LUSH COAT : GIFT OF KIND -1 TEMPARATURE threshold for the low threshold and gain -1 reroll against all incoming POTENCTY ROLLS from sources with ( FROST! ) tags
CAVE EYES : GIFT OF KIND your LIGHT sense gets +1 in areas darker than daylight
SMELLY TIME : GIFT OF GREATER KIND your AROMA sense increases by 1 MAG
HATRED OF THE BIG LIGHT : FLAW OF KIND your LIGHT sense gets -1 in areas in daylight and brighter ( caves, dusk, dawm, and the night are your friend )