how alive you are from not getting stabbed
HEALTH is a representation of both biological and mechanical health.
This means golems and biological creatures both use HEALTH as a mechanic.
HEALTH can be restored during the EXTENDED ACTION: SLEEP or REPAIR for the cost of 1 VIGOR.
(note: SLEEP and REPAIR also produce 1 VIGOR.)
This represents an inability to heal when pushed to the limit, and hardened creatures’ ability to push longer.
HEALTH recovery for SLEEP and REPAIR:
VIGOR MAG ROLL
When HEALTH reaches 0:
MAX HEALTH is always updated.
If you increase your CON BONUS:
HEALTH cannot exceed MAX HEALTH.
MAX HEALTH can be calculated as : 10 + ( CON BONUS ) + any EFFECTORS