THAUMWORLD

glyphs-n-calls

are to words, as spells are to sentences

GLYPHS are to SPELLS as words are to sentences.

A GLYPH’S power is represented by its MAG. GLYPH MAG can rise and fall over time.

SPELLS have a CALL COST. The CALL COST of a SPELL is the sum of the CALL COSTS of all GLYPHS used.

CHARACTERS gain GLYPHS through creation and growth. GLYPHS are learned from research, teachers, or experimentation.

GLYPHS connect to the nearest valid input. They are read sequentially from start to end.

spells read like sentences, left to right


glyph types

activator

INPUT: TARGET
OUTPUT: ACTION

COST: 1 THAUM × GLYPH MAG

the base of a SPELL, performs an ACTION and has a POTENCY ROLL


targeter

INPUT: none
OUTPUT: TARGET

COST: 1 THAUM × GLYPH MAG

defines RESULT ROLLS and vectors for ACTIVATORS


re-targeter

INPUT: TARGET
OUTPUT: TARGET

COST: 1 THAUM × GLYPH MAG

alters the vector of a TARGETER, resolves before it


sensor

INPUT: TARGET
OUTPUT: LOGIC

COST: usually 0

produces a CONDITION that is true or false


logic-er

INPUT: LOGIC
OUTPUT: LOGIC

COST: usually 0

refines LOGIC using gates like AND, OR, NOT


magmaticor

INPUT: GLYPH
OUTPUT: GLYPH

COST: varies

changes the MAG of other GLYPHS


gate

INPUT: ACTION or LOGIC
OUTPUT: ACTION

COST: usually 0

holds an ACTIVATOR until a CONDITION is met