are to words, as spells are to sentences
GLYPHS are to SPELLS as words are to sentences.
A GLYPH’S power is represented by its MAG. GLYPH MAG can rise and fall over time.
SPELLS have a CALL COST. The CALL COST of a SPELL is the sum of the CALL COSTS of all GLYPHS used.
CHARACTERS gain GLYPHS through creation and growth. GLYPHS are learned from research, teachers, or experimentation.
GLYPHS connect to the nearest valid input. They are read sequentially from start to end.
spells read like sentences, left to right
INPUT: TARGET
OUTPUT: ACTION
COST: 1 THAUM × GLYPH MAG
the base of a SPELL, performs an ACTION and has a POTENCY ROLL
INPUT: none
OUTPUT: TARGET
COST: 1 THAUM × GLYPH MAG
defines RESULT ROLLS and vectors for ACTIVATORS
INPUT: TARGET
OUTPUT: TARGET
COST: 1 THAUM × GLYPH MAG
alters the vector of a TARGETER, resolves before it
INPUT: TARGET
OUTPUT: LOGIC
COST: usually 0
produces a CONDITION that is true or false
INPUT: LOGIC
OUTPUT: LOGIC
COST: usually 0
refines LOGIC using gates like AND, OR, NOT
INPUT: GLYPH
OUTPUT: GLYPH
COST: varies
changes the MAG of other GLYPHS
INPUT: ACTION or LOGIC
OUTPUT: ACTION
COST: usually 0
holds an ACTIVATOR until a CONDITION is met