how characters avoid being hit
EVASION represents a CHARACTER’s ability to not get hit.
EVASION is calculated as:
10
an abstraction of a semi-difficult task using the CR chart
plus DEX BONUS
your base ability to evade
plus EFFECTORS
extra sprinkles
minus WEIGHT PENALTY
the scaled weight of gear and stability
NAKED EVASION is EVASION without WEIGHT PENALTY.
useful as a baseline value
piercing attacks may reference this