THAUMWORLD

character-sheet-template

raw txt storage of CHARACTER

this is for storage of CHARACTERs in txt

like for use in an ai memory or txt file to be parsed by an ai.

formatting

dont change the format of this text. keep the markdown. the list below should have a “> “infront of every line, and a “## “ or a “# “ markdown for titles


the CHARACTER SHEET

NAME, TITLE

here, here

APPEARANCE

SIZE : here

build : here

HAIR / FUR / SHELL / SKIN COLOR : here

EYE COLOR : here

DISTINGUISHING FEATURES : here

CLOTHING STYLE : here

ACCESSORIES : here

KIND, SEX, AGE, SEXUAL-ORIENTATION

here | here | here | here

LANGUAGES

here

SENSES

light : here MAG aroma : here MAG pressure : here MAG thaum : here MAG

TEMPERATURE RANGE : a lower MAGNITUDE for cold, and a higher MAGNITUDE for hot from KIND

STATISTICS

the default STAT array is as follows with the BONUS in parenthesis. you can assign these values as you see fit once at CHARACTER CREATION 56 (+3), 54 (+2), 52 (+1), 48 (-1), 46 (-2), 44 (-3)

CON : here STR : here DEX : here WIS : here INT : here CHA : here

PROFICIENCIES, a count of how MAGNITUDE you have of the 21 different PROFICIENCIES

a MAG 1 CHARACTER gets 4 to start. more can be bought through PERKs on the PERK TREE

PAIN : here MAG

BRAWN : 0 MAG

ACCURACY : 0 MAG SPEED : 0 MAG QUIET : 0 MAG
HEARTH : 0 MAG BEASTS : 0 MAG INSTINCT : 0 MAG RESONATION : 0 MAG
ARCANA : 0 MAG GOLEMANCY : 0 MAG HISTORY : 0 MAG ORGANICA : 0 MAG MECHANICS : 0 MAG
DIETIC : 0 MAG STABILITY : 0 MAG DECEPTION : 0 MAG POWER : 0 MAG PERFORMANCE : 0 MAG COMMUNICATION : 0 MAG

HEALTH and ACTIONS

//for the equations, flatten them during character creation, and then track the current values when updated

SLEEP or VIGOR based recovery EVASION : here

10 + DEX - WEIGHT PENALTY FORTITUDE : here VIGOR : 1 current / 1 maximum VIGOR MAGNITUDE : 1 HEALTH : here current / here maximum 10 + ( CON BONUS ) + any EFFECTORS ACTIONS : 1 current / 1 maximum PARTIAL ACTIONS : 1 current / 1 maximum


MOVEMENT

WALK : here CLIMB : here SWIM : here FLY : here

SPELL CASTING

CALLS : 0 THAUM : 1 current / 1 maximum
THAUMPACITY : 0 THAUM REGEN : 1 SPELL SLOTS : 0

INVENTORY

list items here in this format :

name of item X weight [ TAGNAME : information to be tracked. this is a template TAG ] if there are any tags on this item

INVENTORY INFO

CARRY CAPACITY : here

(+2+SIZE MAG + STR BONUS + BRAWN MAG + any effectors) * 20

when your INVENTORY WEIGHT exceeds your CARRY CAPACITY, apply the one TAG of [ OVERENCUMBERED ] per 5 units of weight over the CARRY CAPACITY [ OVERENCUMBERED ] : -1 to all MOVEMENT and +1 WEIGHT PENALTY. full rules listed in the TAG TABLE

EQUIPMENT

BODY SLOTS, and their tracked armor that is equipped

body slot name here item equipped any tags this body slot has

EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs WEIGHT PENALTY : 0

HAND SLOTS and their tracked tools that are equipped


TAGS :

example below for tracking :

[ TAGNAME : information to be tracked. this is a template TAG ]

PROFICIENCY : here, here if there are two, … [ META TAG if any ], [ META TAG 2 if any ], … description of TAG here


LORE: here

CHARACTER MAG (total granted perk points is CHARACTER MAG + 6)

PERKs, upgrades bought through the PERK TREE with PERK POINTS given on STORY completion updated any SLEEP or REPAIR EXTENDED ACTION