raw txt storage of CHARACTER
this is for storage of CHARACTERs in txt
like for use in an ai memory or txt file to be parsed by an ai.
dont change the format of this text. keep the markdown. the list below should have a “> “infront of every line, and a “## “ or a “# “ markdown for titles
here, here
SIZE : here
build : here
HAIR / FUR / SHELL / SKIN COLOR : here
EYE COLOR : here
DISTINGUISHING FEATURES : here
CLOTHING STYLE : here
ACCESSORIES : here
here | here | here | here
here
light : here MAG aroma : here MAG pressure : here MAG thaum : here MAG
the default STAT array is as follows with the BONUS in parenthesis. you can assign these values as you see fit once at CHARACTER CREATION 56 (+3), 54 (+2), 52 (+1), 48 (-1), 46 (-2), 44 (-3)
| CON : here | STR : here | DEX : here | WIS : here | INT : here | CHA : here |
a MAG 1 CHARACTER gets 4 to start. more can be bought through PERKs on the PERK TREE
PAIN : here MAG
BRAWN : 0 MAG
| ACCURACY : 0 MAG | SPEED : 0 MAG | QUIET : 0 MAG |
| HEARTH : 0 MAG | BEASTS : 0 MAG | INSTINCT : 0 MAG | RESONATION : 0 MAG |
| ARCANA : 0 MAG | GOLEMANCY : 0 MAG | HISTORY : 0 MAG | ORGANICA : 0 MAG | MECHANICS : 0 MAG |
| DIETIC : 0 MAG | STABILITY : 0 MAG | DECEPTION : 0 MAG | POWER : 0 MAG | PERFORMANCE : 0 MAG | COMMUNICATION : 0 MAG |
//for the equations, flatten them during character creation, and then track the current values when updated
SLEEP or VIGOR based recovery EVASION : here
10 + DEX - WEIGHT PENALTY FORTITUDE : here VIGOR : 1 current / 1 maximum VIGOR MAGNITUDE : 1 HEALTH : here current / here maximum 10 + ( CON BONUS ) + any EFFECTORS ACTIONS : 1 current / 1 maximum PARTIAL ACTIONS : 1 current / 1 maximum
| WALK : here | CLIMB : here | SWIM : here | FLY : here |
| CALLS : 0 | THAUM : 1 current / 1 maximum |
| THAUMPACITY : 0 | THAUM REGEN : 1 | SPELL SLOTS : 0 |
list items here in this format :
| name of item | X weight | [ TAGNAME : information to be tracked. this is a template TAG ] if there are any tags on this item |
CARRY CAPACITY : here
(+2+SIZE MAG + STR BONUS + BRAWN MAG + any effectors) * 20
when your INVENTORY WEIGHT exceeds your CARRY CAPACITY, apply the one TAG of [ OVERENCUMBERED ] per 5 units of weight over the CARRY CAPACITY [ OVERENCUMBERED ] : -1 to all MOVEMENT and +1 WEIGHT PENALTY. full rules listed in the TAG TABLE
BODY SLOTS, and their tracked armor that is equipped
| body slot name here | item equipped | any tags this body slot has |
EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs WEIGHT PENALTY : 0
HAND SLOTS and their tracked tools that are equipped
example below for tracking :
[ TAGNAME : information to be tracked. this is a template TAG ]
PROFICIENCY : here, here if there are two, … [ META TAG if any ], [ META TAG 2 if any ], … description of TAG here