THAUMWORLD

character-sheet-J

raw txt storage of the CHARACTER, J

this is for storage of CHARACTERs in txt

like for use in an ai memory or txt file to be parsed by an ai.

formatting

dont change the format of this text. keep the markdown. the list below should have a “> “infront of every line, and a “## “ or a “# “ markdown for titles


the CHARACTER SHEET

NAME, TITLE

J, local artist

APPEARANCE

SIZE : m+

build : lean, androgenous, slender, slight tall but not by much.

HAIR SKIN COLOR : dirty blonde hair thats long and decorated. skin is white with a slight tan

EYE COLOR : hazel

DISTINGUISHING FEATURES : long decorated hair (usually a small clip or wooden clasp), dangly earings, and colorful garb

CLOTHING STYLE : monochromatic color schemes

ACCESSORIES : earings, sometimes painted nails, usually a small bag

KIND, SEX, AGE, SEXUAL-ORIENTATION

naked ape | male | 27 | pan

LANGUAGES

apish

SENSES

light : 3 MAG aroma : 2 MAG pressure : 3 MAG thaum : 0 MAG

TEMPERATURE RANGE : a lower MAGNITUDE for cold, and a higher MAGNITUDE for hot from KIND

-1 MAG to 1 MAG

STATISTICS

the default STAT array is as follows with the BONUS in parenthesis. you can assign these values as you see fit once at CHARACTER CREATION 56 (+3), 54 (+2), 52 (+1), 48 (-1), 46 (-2), 44 (-3)

CON : 48 (-1) STR : 46 (-2) DEX : 58 (+4) WIS : 44 (-3) INT : 54 (+2) CHA : 52 (+1)

PROFICIENCIES, a count of how MAGNITUDE you have of the 21 different PROFICIENCIES

a MAG 1 CHARACTER gets 4 to start. more can be bought through PERKs on the PERK TREE

PAIN : here MAG

BRAWN : 0 MAG

ACCURACY : 1 MAG SPEED : 0 MAG QUIET : 0 MAG
HEARTH : 0 MAG BEASTS : 1 MAG INSTINCT : 0 MAG RESONATION : 0 MAG
ARCANA : 0 MAG GOLEMANCY : 0 MAG HISTORY : 1 MAG ORGANICA : 0 MAG MECHANICS : 0 MAG
DIETIC : 0 MAG STABILITY : 0 MAG DECEPTION : 0 MAG POWER : 0 MAG PERFORMANCE : 1 MAG COMMUNICATION : 0 MAG

HEALTH and ACTIONS

//for the equations, flatten them during character creation, and then track the current values when updated

SLEEP based recovery EVASION : 8

10 + DEX - WEIGHT PENALTY + any EFFECTORS FORTITUDE : 11 10 + CHA + STABILITY MAG + any EFFECTORS VIGOR : 1 current / 1 maximum VIGOR MAGNITUDE : 1 HEALTH : 9 current / 9 maximum 10 + ( CON BONUS ) + any EFFECTORS ACTIONS : 1 current / 1 maximum PARTIAL ACTIONS : 1 current / 1 maximum


MOVEMENT

WALK : 6 CLIMB : 1 SWIM : 2 FLY : -

SPELL CASTING

CALLS : 0 THAUM : 1 current / 1 maximum
THAUMPACITY : 0 THAUM REGEN : 1 SPELL SLOTS : 0

INVENTORY

list items here in this format :

name of item X weight [ TAGNAME : information to be tracked. this is a template TAG ] if there are any tags on this item

INVENTORY INFO

CARRY CAPACITY : here

(+2+SIZE MAG + STR BONUS + BRAWN MAG + any effectors) * 20

when your INVENTORY WEIGHT exceeds your CARRY CAPACITY, apply the one TAG of [ OVERENCUMBERED ] per 5 units of weight over the CARRY CAPACITY [ OVERENCUMBERED ] : -1 to all MOVEMENT and +1 WEIGHT PENALTY. full rules listed in the TAG TABLE

EQUIPMENT

BODY SLOTS, and their tracked armor that is equipped

body slot weight desc / tags  
head (vital) -    
chest (vital) 4 a cute light leather coat 1 physical damage reduction
left hand -    
right hand -    
left leg   cloth garbs, baggy reddish pants  
right leg   cloth garbs, baggy reddish pants  

EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs WEIGHT PENALTY : 0

HAND SLOTS and their tracked tools that are equipped


TAGS :

example below for tracking :

[ TAGNAME : information to be tracked. this is a template TAG ]

PROFICIENCY : here, here if there are two, … [ META TAG if any ], [ META TAG 2 if any ], … description of TAG here


LORE: here


CHARACTER MAG (total granted perk points is CHARACTER MAG + 6)

PERKs, upgrades bought through the PERK TREE with PERK POINTS given on STORY completion updated any SLEEP or REPAIR EXTENDED ACTION

perks are below this point. this is just perks.

AMONG THE APES : GIFT OF KIND

your CLIMBING SPEED raises to 2

FABULOUS FILANGIES : GIFT OF KIND

gain +1 REROLL when using the CRAFT sub ACTION this helps you make +1 items more often

LONG WAY FROM HOME : FLAW OF KIND

you are gain -1 REROLL for RESULT and POTENCY rolls, favored against you getting rid of disease, not getting disease, taking damage from