raw txt storage of the CHARACTER, J
this is for storage of CHARACTERs in txt
like for use in an ai memory or txt file to be parsed by an ai.
dont change the format of this text. keep the markdown. the list below should have a “> “infront of every line, and a “## “ or a “# “ markdown for titles
J, local artist
SIZE : m+
build : lean, androgenous, slender, slight tall but not by much.
HAIR SKIN COLOR : dirty blonde hair thats long and decorated. skin is white with a slight tan
EYE COLOR : hazel
DISTINGUISHING FEATURES : long decorated hair (usually a small clip or wooden clasp), dangly earings, and colorful garb
CLOTHING STYLE : monochromatic color schemes
ACCESSORIES : earings, sometimes painted nails, usually a small bag
naked ape | male | 27 | pan
apish
light : 3 MAG aroma : 2 MAG pressure : 3 MAG thaum : 0 MAG
-1 MAG to 1 MAG
the default STAT array is as follows with the BONUS in parenthesis. you can assign these values as you see fit once at CHARACTER CREATION 56 (+3), 54 (+2), 52 (+1), 48 (-1), 46 (-2), 44 (-3)
| CON : 48 (-1) | STR : 46 (-2) | DEX : 58 (+4) | WIS : 44 (-3) | INT : 54 (+2) | CHA : 52 (+1) |
a MAG 1 CHARACTER gets 4 to start. more can be bought through PERKs on the PERK TREE
PAIN : here MAG
BRAWN : 0 MAG
| ACCURACY : 1 MAG | SPEED : 0 MAG | QUIET : 0 MAG |
| HEARTH : 0 MAG | BEASTS : 1 MAG | INSTINCT : 0 MAG | RESONATION : 0 MAG |
| ARCANA : 0 MAG | GOLEMANCY : 0 MAG | HISTORY : 1 MAG | ORGANICA : 0 MAG | MECHANICS : 0 MAG |
| DIETIC : 0 MAG | STABILITY : 0 MAG | DECEPTION : 0 MAG | POWER : 0 MAG | PERFORMANCE : 1 MAG | COMMUNICATION : 0 MAG |
//for the equations, flatten them during character creation, and then track the current values when updated
SLEEP based recovery EVASION : 8
10 + DEX - WEIGHT PENALTY + any EFFECTORS FORTITUDE : 11 10 + CHA + STABILITY MAG + any EFFECTORS VIGOR : 1 current / 1 maximum VIGOR MAGNITUDE : 1 HEALTH : 9 current / 9 maximum 10 + ( CON BONUS ) + any EFFECTORS ACTIONS : 1 current / 1 maximum PARTIAL ACTIONS : 1 current / 1 maximum
| WALK : 6 | CLIMB : 1 | SWIM : 2 | FLY : - |
| CALLS : 0 | THAUM : 1 current / 1 maximum |
| THAUMPACITY : 0 | THAUM REGEN : 1 | SPELL SLOTS : 0 |
list items here in this format :
| name of item | X weight | [ TAGNAME : information to be tracked. this is a template TAG ] if there are any tags on this item |
CARRY CAPACITY : here
(+2+SIZE MAG + STR BONUS + BRAWN MAG + any effectors) * 20
when your INVENTORY WEIGHT exceeds your CARRY CAPACITY, apply the one TAG of [ OVERENCUMBERED ] per 5 units of weight over the CARRY CAPACITY [ OVERENCUMBERED ] : -1 to all MOVEMENT and +1 WEIGHT PENALTY. full rules listed in the TAG TABLE
BODY SLOTS, and their tracked armor that is equipped
| body slot | weight | desc / tags | |
| head (vital) | - | ||
| chest (vital) | 4 | a cute light leather coat | 1 physical damage reduction |
| left hand | - | ||
| right hand | - | ||
| left leg | cloth garbs, baggy reddish pants | ||
| right leg | cloth garbs, baggy reddish pants |
EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs WEIGHT PENALTY : 0
HAND SLOTS and their tracked tools that are equipped
example below for tracking :
[ TAGNAME : information to be tracked. this is a template TAG ]
PROFICIENCY : here, here if there are two, … [ META TAG if any ], [ META TAG 2 if any ], … description of TAG here
perks are below this point. this is just perks.
your CLIMBING SPEED raises to 2
gain +1 REROLL when using the CRAFT sub ACTION this helps you make +1 items more often
you are gain -1 REROLL for RESULT and POTENCY rolls, favored against you getting rid of disease, not getting disease, taking damage from