THAUMWORLD

character

anything that can do actions

a CHARACTER can do things through ACTIONS these are usually living things and traps

an animal that can attack, a player character who can use, a trap that has a hold

what makes up a CHARACTER

a CHARACTER has the following. each item is represented on their CHARACTER SHEET

NAME, just what they call themselves

TITLE, what summarises what they do ( non mechanical and can be blank )

KIND, what species someone is that determines other aspects chosen in CHARACTER CREATION

whether you SLEEP or REPAIR as an EXTENDED ACTION to regain HEALTH

how much SLEEP or REPAIR you need per day starting at 4

VIGOR a measurement of your well being in a long term sense starting at 1 current / 1 maximum

VIGOR MAGNITUDE, a measurement of how well you heal and push your body to the limit starting at 1

HEALTH a measurement of life in a physical and short termed sense starting at 1 current / 1 maximum

ACTIONS : how many things you can do in a TIMED EVENT on one TURN starting at 1 current / 1 maximum

PARTIAL ACTIONS, how many things you can do in a TIMED EVENT with only NAT ROLLs from you starting at 1 current / 1 maximum

LANGUAGE, what kinds of communication systems they know chosen in CHARACTER CREATION and given 1 per KIND

STATISTICS, six general measurements CONSTITUTION, STRENGTH, DEXTERITY, WISDOM, INTELEGENCE, CHARISMA from KIND and CHARACTER CREATION

PROFICIENCIES, a count of how MAGNITUDE you have of the 21 different PROFICIENCIES chosen in CHARACTER CREATION

SEX from their KIND’s available SEXes ( usually male or female ) chosen in CHARACTER CREATION

SIZE measureed in MAGNITUDE from KIND

AGE measured by year within the ranges from KIND

MOVEMENT a measurement of four tracked speeds walking, climbing, swimming, and flying, from KIND

SENSES, a measurement of four senses for light, aroma, pressure, and thaum, from KIND

TEMPERATURE RANGE : a lower MAGNITUDE for cold, and a higher MAGNITUDE for hot from KIND

EVASION, how well you can dodge physical attacks from equation

FORTITUDE, how well you can dodge mental and magically tracking attacks from equation

CARRY CAPACITY, how much weight you can carry before getting debuffed from equation

CALLS, how many glyphs you can cast during a SPELL starting at 0

SPELL SLOTS, how many spells you know at once starting at 0

THAUM, a measurement of magical energy starting at 1 current / 1 maximum

THAUMPACITY, how much THAUM they can spend at once starting at 0

THAUM REGEN, how much thaum you regen per SLEEP or REPAIR starting at 1

EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs

INVENTORY, a list of ITEMS which have on your CHARACTER with names, weight, and tags

INVENTORY WEIGHT, the weight of all your INVENTORY. includes EQUIPPED ITEMS

WEIGHT PENALTY, a measurement of your weight against your ability to dodge getting hit starting at 0

BODY SLOTS, where ARMOR can be EQUIPPED from KIND

HAND SLOTS, like body slots but you can also EQUIP TOOLS from KIND

TAGS, a list of what TAGs are currently on your character starting with none but will get some through CHARACTER CREATION

LORE, a txt of where that character came from, what they are doing, what their goals are, ect from CHARACTER CREATION

PERKs, upgrades bought through the PERK TREE with PERK POINTS given on LEVELING UP from CHARACTER CREATIION and updated any SLEEP or REPAIR EXTENDED ACTION

PERK POINTS, current and total. starting at 7 at CHARACTER MAG 1, and increasing by 1 (in CHARACTER MAG and PERK POINTS) per STORY COMPLETION.