anything that can do actions
a CHARACTER can do things through ACTIONS these are usually living things and traps
an animal that can attack, a player character who can use, a trap that has a hold
a CHARACTER has the following. each item is represented on their CHARACTER SHEET
NAME, just what they call themselves
TITLE, what summarises what they do ( non mechanical and can be blank )
KIND, what species someone is that determines other aspects chosen in CHARACTER CREATION
whether you SLEEP or REPAIR as an EXTENDED ACTION to regain HEALTH
how much SLEEP or REPAIR you need per day starting at 4
VIGOR a measurement of your well being in a long term sense starting at 1 current / 1 maximum
VIGOR MAGNITUDE, a measurement of how well you heal and push your body to the limit starting at 1
HEALTH a measurement of life in a physical and short termed sense starting at 1 current / 1 maximum
ACTIONS : how many things you can do in a TIMED EVENT on one TURN starting at 1 current / 1 maximum
PARTIAL ACTIONS, how many things you can do in a TIMED EVENT with only NAT ROLLs from you starting at 1 current / 1 maximum
LANGUAGE, what kinds of communication systems they know chosen in CHARACTER CREATION and given 1 per KIND
STATISTICS, six general measurements CONSTITUTION, STRENGTH, DEXTERITY, WISDOM, INTELEGENCE, CHARISMA from KIND and CHARACTER CREATION
PROFICIENCIES, a count of how MAGNITUDE you have of the 21 different PROFICIENCIES chosen in CHARACTER CREATION
SEX from their KIND’s available SEXes ( usually male or female ) chosen in CHARACTER CREATION
SIZE measureed in MAGNITUDE from KIND
AGE measured by year within the ranges from KIND
MOVEMENT a measurement of four tracked speeds walking, climbing, swimming, and flying, from KIND
SENSES, a measurement of four senses for light, aroma, pressure, and thaum, from KIND
TEMPERATURE RANGE : a lower MAGNITUDE for cold, and a higher MAGNITUDE for hot from KIND
EVASION, how well you can dodge physical attacks from equation
FORTITUDE, how well you can dodge mental and magically tracking attacks from equation
CARRY CAPACITY, how much weight you can carry before getting debuffed from equation
CALLS, how many glyphs you can cast during a SPELL starting at 0
SPELL SLOTS, how many spells you know at once starting at 0
THAUM, a measurement of magical energy starting at 1 current / 1 maximum
THAUMPACITY, how much THAUM they can spend at once starting at 0
THAUM REGEN, how much thaum you regen per SLEEP or REPAIR starting at 1
EQUIPMENT WEIGHT, how much your current EQUIPPED ITEMS weighs
INVENTORY, a list of ITEMS which have on your CHARACTER with names, weight, and tags
INVENTORY WEIGHT, the weight of all your INVENTORY. includes EQUIPPED ITEMS
WEIGHT PENALTY, a measurement of your weight against your ability to dodge getting hit starting at 0
BODY SLOTS, where ARMOR can be EQUIPPED from KIND
HAND SLOTS, like body slots but you can also EQUIP TOOLS from KIND
TAGS, a list of what TAGs are currently on your character starting with none but will get some through CHARACTER CREATION
LORE, a txt of where that character came from, what they are doing, what their goals are, ect from CHARACTER CREATION
PERKs, upgrades bought through the PERK TREE with PERK POINTS given on LEVELING UP from CHARACTER CREATIION and updated any SLEEP or REPAIR EXTENDED ACTION
PERK POINTS, current and total. starting at 7 at CHARACTER MAG 1, and increasing by 1 (in CHARACTER MAG and PERK POINTS) per STORY COMPLETION.